![]() ![]() Whisper's mod and other mods like it automate removing almost everything that isn't part of the precombines, but unfortunately a lot of the trash and debris in many settlements is part of the vanilla precombine data. If any other mod touches any of the precombine/previs data within that cell, the precombine and previs is disabled for that cell automatically. If I remember right, you can only have one mod that changes a given cell's precombine data in your load order. It also adds more usable furniture, snappable doors and chainlink fencing, interactive machines like the dessert dispensers see in downtown Boston, and more.Yeap, Immersive Cleaning uses re-done precombines from what I can tell, which would overwrite those from Boston FPS Fix and thus break the precombines just like Scrap Everything does. Most of the items it uses appear to be assets that were overlooked for Workshop use in the vanilla games release.Īs you can see from the photos, it restores the old cars and vehicles seen lying around in Fallout 4, and other static objects like trees and rocks can be used to decorate. It can be especially helpful in places like Hangmans Alley, where literally every last inch of space counts. With it, you can do a little spring cleaning on your settlements, removing trash and clutter objects so theres more space to work with. It defies logistical sense, and I demand more from my post apocalyptic power fantasies. If you want to build a clean, organized greenhouse for your settlements, this is the way to go. Large and look unsightly on uneven ground (which is basicallyallof the ground). The garden plots added in the DLC are nice, but theyre also The working planters from Greygardens and Greentop Nursery seemed a no-brainer. If youre gonna allow the player to re-use art assets to create their own environments, it only makes sense to use everything at your disposal. ![]() This simple tweak adds snappable nodes to the games junk fences, allowing a uniform frontline that keeps the bad guys out and the good guys in. It was then that I realized that the fence system in Fallout 4 is a bit of a raw deal: the uneven ground ensures no uniformity with the snappable white picket fencing, and the junk fences dont fit together. Over the long hours spent building your settlement, its little things like this that make the difference between sanity and chaos.Ī fence that allows Raiders and Mutants to get in is not a defensive boundary its a rudely ignored suggestion. It also adds a much-needed object rotation system for improved placement options and assigns a few handy hotkeys, for example the Backspace button can be used to undo up to the last ten changes to your settlement. This mod may push it a bit by removing all the red zones within your settlement and allowing you to build in the water and air and inside other objects.īut it can be useful, particularly if you want to build several water purifiers but have no source of water. Its truly frustrating how arbitrary some of the no build spots are, and how much the look and functionality might improve with a few small changes. PC players, I suggest using Nexus Mod Manager whenever possible.Īlso some of these mods are not compatible with one another, so be sure to read the installation notes before mix and matching. This mod goes a step further than Spring Cleaning, allowing you to literally scrap everything, even the major buildings.Īnd while I like to build my settlements vanilla-style, crafting ambitious, large-scope projects with only the resourcfes and tools available within the game, the modding community is a veritable Pandoras Box of improvements, each more tempting than the last. Fallout 4 Mods Unlimited Settlement Size By kenbilimul1988 Follow | Publicįallout 4 Mods Unlimited Settlement Size Mod Goes A ![]()
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